I am a 3D Modeller and Texture Artist currently working for Turbine Room Studios, and a Games Art and Animation Student at Access Creative College. I have over 4 years of experience with 3D, and industry standard software, Substance Designer and Painter, Unreal Engine 5, Unity, Blender, Maya, ZBrush, Houdini, Marvelous Designer, Clo3D, SpeedTree and more. You can contact me by email, on Instagram, LinkedIn, or here.
In January 2024, I started as a 3D Modeler and Texture Artist at Turbine Room Studios, I have been working closely with the wonderful team on their project and game Grand Voyage and Ship Explorer.
-3D Design of fixturing for an aerospace part using Fusion 360 Design and Make modules.
-Validation of dimensions and tolerance of the design.
-3D Printing of the fixture.